3/9/2023 0 Comments Xcom 2 research tree![]() ![]() Best Research Order in XCOM 2Researching technologies will unlock new items for purchase, new facilities for building and more. Of course, you’ll need to build Resistance Comms, in order to attract new people, talk to cells around the world and get tips regarding the aliens’ plans. This will be of great help early on, when you still don’t have quite enough staff. Both of them can be used to staff additional facilities if they’re next to the first one. You’ll need more engineers to expand your base – build a workshop in the center of the map (2nd row, 2nd column), assign a single engineer to it, then make him build two gremlins. ![]() The former allows for an almost instant boost in power, while the latter is a long-term investment. Which one you’ll choose should depend on how much trouble the game is giving you. Either that, or the Advanced Warfare Center, which has a chance to randomly assign an extra perk to soldiers when they level up. As for the facilities themselves, you’ll want to build a Proving Grounds, which lets you upgrade and make new gear, grenades and specialized ammo types. Soon after you start expanding, you’ll use up all your power (you start with only 6 extra power available), so you’ll need a Power Generator. All of the tactics provide great bonuses, but having another soldier or two on your squad is essential. This is where you’ll get to buy “tactics” – upgrades like increasing the squad size. What to build first in XCOM 2The first thing you’ll want to build is a Guerilla Training School. This guide will show you what to build and research first in XCOM 2. There are certain buildings and techs that are more useful than others and should be prioritized early on in the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |